Monday, 28 April 2014

Website

Hi there! I've created a website a couple of months ago that has all of my work on it and I though I'd make a post about it to up the viewings ;). I came up with the name Greenworks as a play on my surname and thought I'd also put it on my blog (as you can see above!). I've had this website for quite a while now but I've not got to the level that I feel I'm happy with (even if it does need a few more changes!). I might still change it a bit to make it look a bit nicer than it currently does. I might change the top bar to look more like the bar on this blog and change the current logo so it looks different. 

So if you're interested in looking at a few more of my completed works, please feel free to have a quick look and leave me some tips if you think I can be corrected :):

www.angharadgreen55.wix.com/gameart

Thanks :)

Thursday, 24 April 2014

Sprite Update - 3D

Hi there! So while I was waiting for 3DS Max to download I began making my 3D version of my sprite character. I haven't done that much so far but I've pretty much completed the body and started on the head. I'm not really sure whether or not to model a mouth in or have it as a texture so I'll see after I've modelled the head whether or not it would look better with or without. I also want to make the texture a little see through so you can see an acorn inside the character but so far I haven't done anything for an acorn yet.






The ball to the side is the kind of shape face I'm going for. I haven't finished on the body yet but this is a vague idea of what I've been doing with it. I think maybe I need to change the legs a bit but I'm pretty happy with it so far and I feel I'm getting to grips with making body shapes in Maya now. I'm not so happy with the face however but I'll edit that as I go along and try to improve it for next time. Just a quick update at the moment :)

Thanks for reading :)

Sunday, 20 April 2014

UDK Update

So I started putting things into UDK (still trying to figure it out a bit!). I can't seem to get a collision mesh working with the Maya FBX format in UDK so I've been having to import into 3DS Max and exporting it as an ASE format, which is the most annoying thing in the word. I'm not really sure what's wrong with it. I get the feeling it has something to do with the way I'm doing my collision mesh but I've been told to do it one way so I'm going to stick with it. I have a collision working on one of my floating islands but not on anything else yet. My internet is being terrible and I have to download 3DS Max again so I'm being delayed currently so I though I'd make another update. I started with one size:





I though this was a suitable size but then I realised the player was taller than the door to the temple so I decided to make it bigger.



I then edited the size so it was big enough for the player and it came out like this which looks a lot better in my opinion. I like the fact that the temple is towering over the player and the statue is now almost fading into the distance in mist. I going to try and get a lot more into UDK over this week (If it will allow me to that is!) I need to edit the rest of the islands that another from my team has given me so they are walk able and try to get it all working so I can open the damned file without a problem. Hopefully I'll figure it out!!

Thanks for reading :)

Crystal Clear Update

Hi there! So over this last week I've been on holidays but I managed to get some work done. I changed my last grass texture to something else as I was told by a lecturer that the grass was a little too long. I made a new texture (which took forever!) and a new mud texture to add to the underneath.





So these are what my current textures look like, I'm still not sure which mud texture to go for yet however. I think I prefer the top mud texture but I think maybe it's a little to crowed. Still unsure about it so far. I'm am however really happy with my grass texture so far (all those hours were worth it!). I think I might try and add something else to it to add a bit of difference to the grass. At the moment I need to start working on some of the other sample textures and adding everything to UDK for the final thing. I'm panicking about it a little but hopefully UDK will be kind to me and not be too difficult to use! I'll keep this blog updated :)

Thanks for reading :)

Friday, 11 April 2014

Crystal Clear Progress

Hey there! So over this Easter holidays I've started texturing some of the assets for my 3rd year game 'Crystal Clear'. It's pretty basic at the moment as I only have bark and I'm working on grass at the moment but I'm struggling a bit with it. I used a model that Rhys Wyn Jones (http://plugingagaulla.blogspot.co.uk/) made for the project and I applied the bark texture to it. I'm currently a little confused about where to go with the textures as I want my environment to be stylised but I'm not sure how stylised to make it or what really ties in with each other. I'll put them up here and any criticism is welcomed as I'd really like to get these textures going well. I'm using World of Warcraft as an example at the moment, I really like how the textures have been made in the most recent expansion 'Mists of Pandaria'. Here are a few examples I really liked:









I really like the tree, grass, mud and wooden textures in this game and I love how vivid the colours are, so I'm trying to go for this kind of texturing. So far I have these textures:



I'm not happy with the grass currently so I think I'm going to change it and make the grass blades smaller but I think I'm quite happy with the outcome of the bark and the flower (even though I think the flower need some tweaking). I also started adding my objects to UDK:



We're able to run around in this environment and look at the surroundings. I plan to make most of the objects in before the end of the Easter holidays but there is rather a lot to put in so we'll see how that goes. I'm on holiday next week so I might not be achievable really. I suppose we'll see. 

If you have anything to say about my textures please do so, I'd like to know if they can be improved :) Thanks for reading :)

Thursday, 10 April 2014

Business module

Hey there! I recently handed in the first part of my business module so I thought I'd make a post of it. I made a visual CV, cover letter, business card and an ultimate image. I'll post my business card and ultimate image here as my CV and cover letter are rather boring :P. I also created a pixel version of myself. I also now have a website: www.angharadgreen55.wix.com/gameart

Business card:

(Sorry I don't think giving my number out is such a good idea :P)

I went with the same design as my website and blog and put 'Greenworks' as I thought it would be good to tie everything in together. I also used a sketch I made recently for another character I'm working on. I made her black and white because I though it would work better for the design as the green in the 'Greenworks' would then draw the eye much more. I'd like to get them printed onto a nice grainy paper with rounded edges but I'm not sure if I'll be able to get that done so I'll have to look into it. I am however quite happy with the outcome of this business card.

Ultimate Image:


The image on the left is the one I ended up using but the one on the right is the image I was initially going to   use. I chose to re-do this because I felt it didn't show off all of my abilities enough. I wanted to show off more of my designs, so I came up with that. I didn't really draw myself very well but it's always difficult to draw yourself really. Anyway, I'm thinking of using both to my advantage anyway as I'm going to use both on my website. 

Pixel me:

This is the pixel drawing of myself that I'm going to try and use as much as possible as I really like it. I feel as though it makes me look like a retro gamer as I do like those games, they were a big part of my childhood. I've always wanted to do pixel art just never really had the reason or time to do so, this it seems was the perfect excuse ;) 

Thanks for reading :)

Wednesday, 9 April 2014

Crystal Clear World

So to begin with for the game world I was creating for an idea called 'Crystal Clear', I wanted a waterfall scene with floating islands that hung above the water basin with swirling mists below. I also wanted a statue of a goddess with several arms under the waterfall with a temple above on the main floating island. I also wanted all of the islands to interlink once an amulet had been assembled on an alter at the side of the cliff, this allows the player to walk up to the temple. I built the rest of the world based around this scene, it being the pinnacle of the games beauty. I have rather a few rough sketches of the area but not any one really worth showing so I'll show you the end results of my concept designs for the game world :).


This was the first digital design I came up with for the waterfall scene, with help from Sean Nash (wwwseannash.blogspot.co.uk)! As a quick concept of the kind of idea I was looking for in this scene.


This one is another quick concept of a tree bridge over a crevice I wanted within the game. I really wanted to capture the light of this scene with an almost luminescent colour green and a pure blue sky. For this game I really want lush, bright colours, I want this game to be visual more than anything. 


This was another quick concept for a pathway amongst the trees. Again I wanted to have light colours that were lush and very vibrant, but I also wanted to give an idea of what it was like under the canopy in the jungle areas.


I made a quick few drawings to give myself an idea of what I was heading for design wise as I had a description of each area but not a visual. I liked the glowing effect that I got with a few of them especially the top middle.





These 3 are a few designs for the environment so the types of trees, flowers and crystals available in the game world. I wanted these examples to be tropical, colourful and interesting so I came up with these designs. My favourites are probably the crystal designs, but the middle row as they work really well for the environment I'm trying to achieve.


I then designed an inside for my temple which would be where a ritual would take place to be encased in crystal. I wanted there to be a sky roof  so the sunlight could come through and hit the crystal which would make for a good visual scene. I like how this drawing turned out as I like the light effects of the dust particles.


My last design was a rework of the waterfall statue where I decided to give the statue just the 2 arms as another artist that's working on this design felt that it went better this way than with several arms.

I have several more sketches but I feel they're not really good enough to show on this so I stuck with the best ones. I also had a few other artist designing some things but I haven't included them in this as it's not my work, this environment isn't as vague as it seems! I also have a design document to go along with this game but I doubt I'll put that up here. I'd love to do some more drawings for this world do I might just do that at some point. I do however have a map of the environment which I will sneak in:


This is the map in it's original size but I've narrowed the current project down to just the waterfall and temple area ;)

Thanks for reading :)