Hey there! So over this Easter holidays I've started texturing some of the assets for my 3rd year game 'Crystal Clear'. It's pretty basic at the moment as I only have bark and I'm working on grass at the moment but I'm struggling a bit with it. I used a model that Rhys Wyn Jones (http://plugingagaulla.blogspot.co.uk/) made for the project and I applied the bark texture to it. I'm currently a little confused about where to go with the textures as I want my environment to be stylised but I'm not sure how stylised to make it or what really ties in with each other. I'll put them up here and any criticism is welcomed as I'd really like to get these textures going well. I'm using World of Warcraft as an example at the moment, I really like how the textures have been made in the most recent expansion 'Mists of Pandaria'. Here are a few examples I really liked:
I really like the tree, grass, mud and wooden textures in this game and I love how vivid the colours are, so I'm trying to go for this kind of texturing. So far I have these textures:
I'm not happy with the grass currently so I think I'm going to change it and make the grass blades smaller but I think I'm quite happy with the outcome of the bark and the flower (even though I think the flower need some tweaking). I also started adding my objects to UDK:
We're able to run around in this environment and look at the surroundings. I plan to make most of the objects in before the end of the Easter holidays but there is rather a lot to put in so we'll see how that goes. I'm on holiday next week so I might not be achievable really. I suppose we'll see.
If you have anything to say about my textures please do so, I'd like to know if they can be improved :) Thanks for reading :)
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