Wednesday, 9 April 2014

Crystal Clear World

So to begin with for the game world I was creating for an idea called 'Crystal Clear', I wanted a waterfall scene with floating islands that hung above the water basin with swirling mists below. I also wanted a statue of a goddess with several arms under the waterfall with a temple above on the main floating island. I also wanted all of the islands to interlink once an amulet had been assembled on an alter at the side of the cliff, this allows the player to walk up to the temple. I built the rest of the world based around this scene, it being the pinnacle of the games beauty. I have rather a few rough sketches of the area but not any one really worth showing so I'll show you the end results of my concept designs for the game world :).


This was the first digital design I came up with for the waterfall scene, with help from Sean Nash (wwwseannash.blogspot.co.uk)! As a quick concept of the kind of idea I was looking for in this scene.


This one is another quick concept of a tree bridge over a crevice I wanted within the game. I really wanted to capture the light of this scene with an almost luminescent colour green and a pure blue sky. For this game I really want lush, bright colours, I want this game to be visual more than anything. 


This was another quick concept for a pathway amongst the trees. Again I wanted to have light colours that were lush and very vibrant, but I also wanted to give an idea of what it was like under the canopy in the jungle areas.


I made a quick few drawings to give myself an idea of what I was heading for design wise as I had a description of each area but not a visual. I liked the glowing effect that I got with a few of them especially the top middle.





These 3 are a few designs for the environment so the types of trees, flowers and crystals available in the game world. I wanted these examples to be tropical, colourful and interesting so I came up with these designs. My favourites are probably the crystal designs, but the middle row as they work really well for the environment I'm trying to achieve.


I then designed an inside for my temple which would be where a ritual would take place to be encased in crystal. I wanted there to be a sky roof  so the sunlight could come through and hit the crystal which would make for a good visual scene. I like how this drawing turned out as I like the light effects of the dust particles.


My last design was a rework of the waterfall statue where I decided to give the statue just the 2 arms as another artist that's working on this design felt that it went better this way than with several arms.

I have several more sketches but I feel they're not really good enough to show on this so I stuck with the best ones. I also had a few other artist designing some things but I haven't included them in this as it's not my work, this environment isn't as vague as it seems! I also have a design document to go along with this game but I doubt I'll put that up here. I'd love to do some more drawings for this world do I might just do that at some point. I do however have a map of the environment which I will sneak in:


This is the map in it's original size but I've narrowed the current project down to just the waterfall and temple area ;)

Thanks for reading :)

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