Friday, 9 May 2014

UDK Update - Crystal Clear

Hi there! So I thought I 'd do a quick update of what I've been doing in UDK over the last few weeks. I've been having some troubles with the collisions in this game engine and I've tried several ways of making them work but all seem to have one problem or another. I decided to start decorating my scene because I was getting quite far behind with the layout because of the collision problems. I have 2 weeks left before the deadline so I think I have to move quite sharpish to get this finished on time as well as get my character Seba finished as well. here are a few images of what I've got so far, some bits are still a little blocky however.





So basically I just laid out the floating islands and began playing with the foliage brush. So far I think it works quite well but I'm looking forward to getting all the other meshes that people have made for me in just to add some difference to the environment. I also need to add more of the trees when one of the artists is done with it. I get the feeling that texturing is going to be difficult as guiding people towards a certain style is much harder than I first anticipated and it's quite strenuous on me as I've agreed to make far more textures than I initially decided to do, just to be sure that people know what kind of style they're going for. But oh well, I suppose every director gets that at some point in their projects!

Thanks for reading :)